Kamis, 30 Juni 2011

Anime

"Animé" redirects here. For the oleo-resin, see Animé (oleo-resin).

Anime is commonly defined as animation originating in Japan. (アニメ?, an abbreviated pronunciation in Japanese of "animation", pronounced [anime] ( listen) in Japanese, but typically /ˈænɨmeɪ/ ( listen) or /ˈɑnimeɪ/ in English.) The definition sometimes changes depending on the context.[1] In English-speaking countries, anime is also referred to as "Japanese animation".[2]

While the earliest known Japanese animation dates to 1917,[3] and many original Japanese cartoons were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s.

Anime, like manga, has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online.

Both hand-drawn and computer-animated anime exist. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction. As the market for anime increased in Japan, it also gained popularity in East and Southeast Asia. Anime is currently popular in many different regions around the world.

History

Screenshot from Momotaro's Divine Sea Warriors (1944), the first feature-length anime film
A cell from the earliest known Anime short from 1917.

Anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States, and Russia.[4] The oldest known anime in existence first screened in 1917 – a two-minute clip of a samurai trying to test a new sword on his target, only to suffer defeat.[5][6] Early pioneers included Shimokawa Oten, Jun'ichi Kouchi, and Seitarō Kitayama.[7]

By the 1930s animation became an alternative format of storytelling to the live-action industry in Japan. But it suffered competition from foreign producers and many animators, such as Noburō Ōfuji and Yasuji Murata still worked in cheaper cutout not cel animation, although with masterful results.[8] Other creators, such as Kenzō Masaoka and Mitsuyo Seo, nonetheless made great strides in animation technique, especially with increasing help from a government using animation in education and propaganda.[9] The first talkie anime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933.[10][11] The first feature length animated film was Momotaro's Divine Sea Warriors directed by Seo in 1945 with sponsorship by the Imperial Japanese Navy.[12]

The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators.[13] In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation-techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation-staff.

The 1970s saw a surge of growth in the popularity of manga – many of them later animated. The work of Osamu Tezuka drew particular attention: he has been called a "legend"[14] and the "god of manga".[15][16] His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.

Terminology

Japanese write the English term "animation" in katakana as アニメーション (animēshon, pronounced [animeːɕoɴ]), and the term アニメ (anime, pronounced [anime] ( listen) in Japanese) emerged in the 1970s as an abbreviation.[17] Others claim that the word derives from the French phrase dessin animé.[4] Japanese-speakers use both the original and abbreviated forms interchangeably, but the shorter form occurs more commonly.

The pronunciation of anime in Japanese, [anime], differs significantly from the Standard English /ˈænɪmeɪ/, which has different vowels and stress. (In Japanese each mora carries equal stress.) As with a few other Japanese words such as saké, Pokémon, and Kobo Abé, English-language texts sometimes spell anime as animé (as in French), with an acute accent over the final e, to cue the reader to pronounce the letter, not to leave it silent as English orthography might suggest.

Word usage

In Japan, the term anime does not specify an animation's nation of origin or style; instead, it serves as a blanket term to refer to all forms of animation from around the world.[18][19] English-language dictionaries define anime as "a Japanese style of motion-picture animation" or as "a style of animation developed in Japan".[20][21]

Non-Japanese works that borrow stylization from anime are commonly referred to as "anime-influenced animation" but it is not unusual for a viewer who does not know the country of origin of such material to refer to it as simply "anime". Some works result from co-productions with non-Japanese companies, such as most of the traditionally animated Rankin/Bass works, the Cartoon Network and Production I.G series IGPX or Ōban Star-Racers; different viewers may or may not consider these anime.

In the UK, many video shops will classify all adult-oriented animated videos in the "Anime" section for convenience, regardless of whether they show any stylistic similarities to Japanese animation. No evidence suggests that this has led to any change in the use of the word.[citation needed]

In English, anime, when used as a common noun, normally functions as a mass noun (for example: "Do you watch anime?", "How much anime have you collected?").[22] However, in casual usage the word also appears as a count noun. Anime can also be used as a suppletive adjective or classifier noun ("The anime Guyver is different from the movie Guyver").

Synonyms

English-speakers occasionally refer to anime as "Japanimation", but this term has fallen into disuse. "Japanimation" saw the most usage during the 1970s and 1980s, but the term "anime" supplanted it in the mid-1990s as the material became more widely known in English-speaking countries.[23] In general, the term now only appears in nostalgic contexts.[23] Since "anime" does not identify the country of origin in Japanese usage, "Japanimation" is used to distinguish Japanese work from that of the rest of the world.[23]

In Japan, "manga" can refer to both animation and comics. Among English speakers, "manga" has the stricter meaning of "Japanese comics", in parallel to the usage of "anime" in and outside of Japan. The term "ani-manga" is used to describe comics produced from animation cels.[24]

Visual characteristics

Anime artists use many distinct visual styles.

Many commentators refer to anime as an art form.[25] As a visual medium, it can emphasize visual styles. The styles can vary from artist to artist or from studio to studio. Some titles make extensive use of common stylization: FLCL, for example, has a reputation for wild, exaggerated stylization. Other titles use different methods: Only Yesterday or Jin-Roh take much more realistic approaches, featuring few stylistic exaggerations; Pokémon uses drawings which specifically do not distinguish the nationality of characters.[26]

While different titles and different artists have their own artistic styles, many stylistic elements have become so common that describe them as definitive of anime in general. However, this does not mean that all modern anime share one strict, common art-style. Many anime have a very different art style from what would commonly be called "anime style", yet fans still use the word "anime" to refer to these titles. Generally, the most common form of anime drawings include "exaggerated physical features such as large eyes, big hair and elongated limbs... and dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography."[27]

The influences of Japanese calligraphy and Japanese painting also characterize linear qualities of the anime style. The round ink brush traditionally used for writing kanji and for painting, produces a stroke of widely varying thickness.

Anime also tends to borrow many elements from manga, including text in the background and panel layouts. For example, an opening may employ manga panels to tell the story, or to dramatize a point for humorous effect. See for example the anime Kare Kano.

Character design

Proportions

Body proportions emulated in anime come from proportions of the human body. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary as long as the remainder of the body remains proportional. Most anime characters are about seven to eight heads tall, and extreme heights are set around nine heads tall.[28]

Variations to proportion can be modded by the artist. Super-deformed characters feature a non-proportionally small body compared to the head. Sometimes specific body parts, like legs, are shortened or elongated for added emphasis. Most super deformed characters are two to four heads tall. Some anime works like Crayon Shin-chan completely disregard these proportions, such that they resemble Western cartoons. For exaggeration, certain body features are increased in proportion.[28]

Eye styles

Many anime and manga characters feature large eyes. Osamu Tezuka, who is believed to have been the first to use this technique, was inspired by the exaggerated features of American cartoon characters such as Betty Boop, Mickey Mouse, and Disney's Bambi.[4][29] Tezuka found that large eyes style allowed his characters to show emotions distinctly. When Tezuka began drawing Ribbon no Kishi, the first manga specifically targeted at young girls, Tezuka further exaggerated the size of the characters' eyes. Indeed, through Ribbon no Kishi, Tezuka set a stylistic template that later shōjo artists tended to follow.

Coloring is added to give eyes, particularly to the cornea, some depth. The depth is accomplished by applying variable color shading. Generally, a mixture of a light shade, the tone color, and a dark shade is used.[30][31] Cultural anthropologist Matt Thorn argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign.[32]

However, not all anime have large eyes. For example, some of the work of Hayao Miyazaki and Toshiro Kawamoto are known for having realistically proportioned eyes, as well as realistic hair colors on their characters.[33] Some characters have even smaller eyes, where simple black dots are used. However, many western audiences associate anime with large detailed eyes.[citation needed]

Facial expressions

Anime characters may employ a variety of predetermined facial expressions to denote moods and thoughts.[34] These techniques are often different in form than their counterparts in western animation, and they include a fixed iconography that's used as shorthand for certain emotions and moods.[35]

There are a number of other stylistic elements that are common to conventional anime as well but more often used in comedies. Characters that are shocked or surprised will perform a "face fault", in which they display an extremely exaggerated expression. Angry characters may exhibit a "vein" or "stress mark" effect, where lines representing bulging veins will appear on their forehead. Angry women will sometimes summon a mallet from nowhere and strike another character with it, mainly for the sake of slapstick comedy. Male characters will develop a bloody nose around their female love interests (typically to indicate arousal, which is a play on an old wives' tale).[35] Embarrassed or stressed characters either produce a massive sweat-drop (which has become one of the most widely recognized motifs of conventional anime) or produce a visibly red blush or set of parallel (sometimes squiggly) lines beneath the eyes, especially as a manifestation of repressed romantic feelings. Characters who want to childishly taunt someone may pull an akanbe face (by pulling an eyelid down with a finger to expose the red underside). Characters may also have large "X" eyes to show a knockout, or in some cases, even illness. This is typically used for comedic purposes. Vacant, non-reflecting eyes can be used to indicate a state of semi-consciousness.

Animation technique

Like all animation, the production processes of storyboarding, voice acting, character design, cel production and so on still apply. With improvements in computer technology, computer animation increased the efficiency of the whole production process.

Anime is often considered a form of limited animation. That means that stylistically, even in bigger productions the conventions of limited animation are used to fool the eye into thinking there is more movement than there is.[4] Many of the techniques used are comprised with cost-cutting measures while working under a set budget.

Anime scenes place emphasis on achieving three-dimensional views. Backgrounds depict the scenes' atmosphere.[4] For example, anime often puts emphasis on changing seasons, as can be seen in numerous anime, such as Tenchi Muyo!. Sometimes actual settings have been duplicated into an anime. The backgrounds for the Melancholy of Haruhi Suzumiya are based on various locations within the suburb of Nishinomiya, Hyogo, Japan.[36]

Camera angles, camera movement, and lighting play an important role in scenes. Directors often have the discretion of determining viewing angles for scenes, particularly regarding backgrounds. In addition, camera angles show perspective.[37] Directors can also choose camera effects within cinematography, such as panning, zooming, facial closeup, and panoramic.[38]

The large majority of anime uses traditional animation, which better allows for division of labor, pose to pose approach and checking of drawings before they are shot – practices favored by the anime industry.[39] Other mediums are mostly limited to independently made short films,[40] examples of which are the silhouette and other cutout animation of Noburō Ōfuji,[39][41] the stop motion puppet animation of Tadahito Mochinaga, Kihachirō Kawamoto[42] and Tomoyasu Murata[43] and the computer animation of Satoshi Tomioka[44] (most famously Usavich).[45]

Distribution

While anime had entered markets beyond Japan in the 1960s, it grew as a major cultural export during its market expansion during the 1980s and 1990s. The anime market for the United States alone is "worth approximately $4.35 billion, according to the Japan External Trade Organization".[46] Anime has also had commercial success in Asia, Europe and Latin America, where anime has become more mainstream than in the United States. For example, the Saint Seiya video game was released in Europe due to the popularity of the show even years after the series has been off-air.

Anime distribution companies handled the licensing and distribution of anime outside Japan. Licensed anime is modified by distributors through dubbing into the language of the country and adding language subtitles to the Japanese language track. Using a similar global distribution pattern as Hollywood, the world is divided into five regions.

Some editing of cultural references may occur to better follow the references of the non-Japanese culture.[47] Certain companies may remove any objectionable content, complying with domestic law. This editing process was far more prevalent in the past (e.g. Voltron), but its use has declined because of the demand for anime in its original form. This "light touch" approach to localization has favored viewers formerly unfamiliar with anime. The use of such methods is evident by the success of Naruto and Cartoon Network's Adult Swim programming block, both of which employ minor edits.[citation needed] Robotech and Star Blazers were the earliest attempts to present anime (albeit still modified) to North American television audiences without harsh censoring for violence and mature themes.

With the advent of DVD, it became possible to include multiple language tracks into a simple product. This was not the case with VHS cassette, in which separate VHS media were used and with each VHS cassette priced the same as a single DVD. The "light touch" approach also applies to DVD releases as they often include both the dubbed audio and the original Japanese audio with subtitles, typically unedited. Anime edited for television is usually released on DVD "uncut", with all scenes intact.

Some fans add subtitles to anime on their own and distribute the episodes. These are known as fansubs. Often, people will collect these fansubs and upload them to websites which they also put advertisements on so as to earn money, which violates copyright laws in many countries. The ethical implications of distributing or watching fansubs are topics of much controversy even when fansub groups do not profit from their activities. Once the series has been licensed outside of Japan, fansub groups often cease distribution of their work. In one case, Media Factory Incorporated requested that no fansubs of their material be made, which was respected by the fansub community.[48] In another instance, Bandai specifically thanked fansubbers for their role in helping to make The Melancholy of Haruhi Suzumiya popular in the English speaking world.[49]

The Internet has played a significant role in the exposure of anime beyond Japan. Prior to the 1990s, anime had limited exposure beyond Japan's borders. Coincidentally, as the popularity of the Internet grew, so did interest in anime. Much of the fandom of anime grew through the Internet. The combination of internet communities and increasing amounts of anime material, from video to images, helped spur the growth of fandom.[50] As the Internet gained more widespread use, Internet advertising revenues grew from 1.6 billion yen to over 180 billion yen between 1995 and 2005.[51]

Broadcasting

TV networks regularly broadcast anime programming. In Japan, major national TV networks, such as TV Tokyo broadcast anime regularly. Smaller regional stations broadcast anime under the UHF. In the United States, cable TV channels such as Cartoon Network, Disney, Syfy, and others dedicate some of their timeslots to anime. Some, such as the Anime Network and the FUNimation Channel, specifically show anime. Sony-based Animax and Disney's Jetix channel broadcast anime within many countries in the world. AnimeCentral solely broadcasts anime in the UK.

Influence on world culture

Anime has become commercially profitable in western countries, as early commercially successful western adaptations of anime, such as Astro Boy, have revealed.[52] The phenomenal success of Nintendo's multi-billion dollar Pokémon franchise[53] was helped greatly by the spin-off anime series that, first broadcast in the late 1990s, is still running worldwide to this day. In doing so, anime has made significant impacts upon Western culture. Since the 19th century, many Westerners have expressed a particular interest towards Japan. Anime dramatically exposed more Westerners to the culture of Japan. Aside from anime, other facets of Japanese culture increased in popularity.[54] Worldwide, the number of people studying Japanese increased. In 1984, the Japanese Language Proficiency Test was devised to meet increasing demand.[55] Anime-influenced animation refers to non-Japanese works of animation that emulate the visual style of anime.[56] Most of these works are created by studios in the United States, Europe, and non-Japanese Asia; and they generally incorporate stylizations, methods, and gags described in anime physics, as in the case of Avatar: The Last Airbender. Often, production crews either are fans of anime or are required to view anime.[57] Some creators cite anime as a source of inspiration with their own series.[58][59] Furthermore, a French production team for Ōban Star-Racers moved to Tokyo to collaborate with a Japanese production team from Hal Film Maker.[60] Critics and the general anime fanbase do not consider them as anime.[61]

Some American animated television-series have singled out anime styling with satirical intent, for example South Park (with "Chinpokomon" and with "Good Times with Weapons"). South Park has a notable drawing style, itself parodied in "Brittle Bullet", the fifth episode of the anime FLCL, released several months after "Chinpokomon" aired. This intent on satirizing anime is the springboard for the basic premise of Kappa Mikey, a Nicktoons Network original cartoon. Even clichés normally found in anime are parodied in some series, such as Perfect Hair Forever. Anime conventions began to appear in the early 1990s, during the Anime boom, starting with Anime Expo, Animethon, Otakon, and JACON. Currently anime conventions are held annually in various cities across the Americas, Asia, and Europe.[62] Many attendees participate in cosplay, where they dress up as anime characters. Also, guests from Japan ranging from artists, directors, and music groups are invited. In addition to anime conventions, anime clubs have become prevalent in colleges, high schools, and community centers as a way to publicly exhibit anime as well as broadening Japanese cultural understanding.[63]

Viewers may also pick up on Japanese terms either within or related to anime, though at times those words may take on different connotations. For instance, the Japanese term otaku is used as a term for anime fans beyond Japan, more particularly the obsessive ones. The negative connotations associated with the word in Japan have lessened in foreign context, where it instead connotes the pride of the fans.

Rabu, 29 Juni 2011

Shino Aburame

Shino Aburame

Shino2.jpg
(油女シノ, Aburame Shino)
Debut
Manga Chapter #34
Anime Naruto Episode #1
Movie Naruto Shippūden 2: Bonds
Video Game Naruto: Ultimate Ninja 2
OVA Hidden Leaf Village Grand Sports Festival!
Appears in Anime, Manga, Game and Movie
Voice Actors
English
Japanese Shinji Kawada
Spanish Oscar Flores (Latin America)
Personal
Birthdate Astrological Sign Aquarius.svg January 23
Gender Gender Male.svg Male
Age
  • Part I: 12-13
  • Part II: 16
Height
  • Part I: 156.2 cm-161.1 cm
  • Part II: 175.1 cm
Weight
  • Part I: 45.8 kg-48.5 kg
  • Part II: 56.6 kg
Blood type AB
Affiliation Konohagakure Symbol.svg Konohagakure
Team
Clan Aburame Symbol.svg Aburame clan
Rank
Ninja Rank
Ninja Registration 012618
Academy Grad. Age 12
Chūnin Prom. Age 14
Family

Jutsu

Weapons

Shino Aburame (油女シノ, Aburame Shino) is one of the main supporting characters of the series. He is a chūnin-level shinobi of Konohagakure's Aburame clan and a member of Team Kurenai.

Personality


Shino as a child.

Shino Aburame is a calm, collected, and solitary person, who is quite mysterious. He is portrayed as being somewhere between merely stoic and matter-of-fact, rarely ever smiling or showing emotion at all; rather than thank his team-mates for congratulating him on his victory in the preliminaries, he told them that he expected them to do the same. He also has a tendency of holding grudges and being rather intimidating, such as seen when Naruto failed to recognize him at the start of Part II, but easily recognized Kiba and Hinata. He still holds that grudge to this day.

Shino seems to be aware of these odd personality traits; in the anime, when he ate food poisoned with a chemical that forced him to laugh, he menacingly told Naruto to forget it had ever happened. His interest in bugs only helps him strengthen this viewpoint; by spending most of his spare time watching bugs, and often making analogies to bugs when talking, people have come to identify Shino as "creepy", and tend to dislike being in his company for prolonged periods of time.

Despite occasionally arguing with Kiba, Shino has a very strong sense of connection with his team-mates and allies, first seen when he regretted being unavailable and therefore unable to help with retrieving Sasuke Uchiha. From that point onwards, he resolved to work on his teamwork skills with Kiba and Hinata. He even helped Hinata to improve her abilities, and is one of the few people, besides Naruto, who openly professes confidence in her. The fruits of his efforts are seen in the anime, where Shino was able to carry out a mission successfully while also keeping others safe. He also proves to be able to understand his team-mates' inner workings, sensing when the slightest of things is wrong with either of them.

Shino speaks in a curious fashion, as noted by both Naruto and Kiba: a rudimentary explanation of his syntax is that he will ask a question before explaining a point, where as most people will leave the question unspoken. Also, he tends to restate facts in a more technically correct fashion.

In the anime, it was shown that Shino will panic when confronted with insectivorous animals or plants. He will also fall into despair to the point where he almost cries and even refuses to continue his mission to avoid losing any more insects.

Appearance


Shino in Part I.

Shino has dark bushy brown hair, pale skin, and was the tallest ninja of his graduating class. Shino is regularly seen sporting the same style as the rest of his clan, consisting of dark sunglasses and a sea-green jacket with a high, upturned collar.

During Part II, his appearance became even more mysterious, with his jacket hanging down to his knees and the addition of a hood that obstructs his face even more and a satchel on his back. This current appearance makes it harder for people like Naruto to recognize him right away. During the Fourth Shinobi World War, he wears a flak jacket under his jacket.

In a flashback, it was revealed that while Shino was a student at the Ninja Academy, he wore a similar outfit to the one he does now in Part II.

Abilities

In battle, Shino is able to take great use of his intelligence, being able to use his analytical and observational skills to make shrewd judgements with pinpoint reasoning. Like Shikamaru Nara, Shino prevails in battles by systematically staying several steps ahead of the enemy, as well as keeping a good distance away to avoid enemy attacks. Because of this, Shino is fairly confident in his abilities and that he will win a battle, and tends to try to communicate this to an opponent for their own well-being. Still, Shino enjoys fighting, and dislikes being denied a chance to battle a skilled opponent, as seen when he went out of his way during the invasion of Konoha to fight Kankurō, after the latter had forfeited to avoid revealing his puppets' secrets.

Aburame Clan Techniques


Shino and the insects inside him.

As a member of the Aburame clan, Shino was infused at birth with a special breed of insects, called kikaichū, that feed on chakra. The insects are free to live inside the user's body, feeding on his chakra to survive, and in return, they attack and do other tasks as he commands, in a form of symbiosis which is Shino's main fighting style: in battle, he relies heavily on boxing opponents in with his bugs and then consuming their chakra once they cannot escape.

Shino has found a number of other uses for these bugs, and as such has devised a number of jutsu that utilize them for various purposes. The first of these jutsu that was seen is his Insect Clone Technique, which uses the bugs to create a copy of himself, that is able to reform once struck. As for offence, he's capable of encasing his enemies in a cage of insects with the Secret Technique: Insect Sphere, preventing them from moving and depriving them of their chakra. Shino can also use the bugs to spy and gather information. A female bug can be left on a target, which then can be tracked by its scent by the male bug, or scout bugs can be sent out and return to tell the host information about the area. Shino can communicate with the bugs, and the bugs specialize in stealth because they make no noise or motion during combat, making Shino highly adept in espionage.

The anime adds many techniques to Shino's repertory: he was seen creating a protective dome of insects to shield himself and his allies from incoming attacks, and was shown able to drastically increase the growth rate of his insects, as well as summoning others from the proximity in order to gain information. It was also demonstrated that his bugs are always undergoing evolutionary adaptation through mutation and natural selection. While the kikaichū only have a lifespan of a few hours, their life-cycle ensures that there will always be females with eggs. Any variations that prove useful to the individual bug (and consequently the bug-user) in combat will be passed on to the next generation, which can then be used cultivated for their success against dangerous opponents in combat.

Kiba Inuzuka

Kiba Inuzuka

Kiba.jpg
(犬塚キバ, Inuzuka Kiba)
Debut
Manga Chapter #34
Anime Naruto Episode #1
Movie Naruto Shippūden 3: Inheritors of the Will of Fire
Video Game Naruto: Clash of Ninja 2
OVA Hidden Leaf Village Grand Sports Festival!
Appears in Anime, Manga, Game and Movie
Voice Actors
English Kyle Hebert
Japanese Kōsuke Toriumi
Spanish Enzo Fortuny
Personal
Birthdate Astrological Sign Cancer.svg July 7
Gender Gender Male.svg Male
Age
  • Part I: 12-13
  • Part II: 16
Height
  • Part I: 151.2 cm-152.5cm
  • Part II: 169.1cm
Weight
  • Part I: 43.3 kg-44.7kg
  • Part II: 52.5kg
Blood type B
Affiliation Konohagakure Symbol.svg Konohagakure
Team
Partner Akamaru
Clan Inuzuka Symbol.svg Inuzuka clan
Rank
Ninja Rank
Ninja Registration 012620
Academy Grad. Age 12
Chūnin Prom. Age 14
Family

Jutsu

Weapons

Kiba Inuzuka (犬塚キバ, Inuzuka Kiba) is one of the main supporting characters of the series. He is a chūnin-level shinobi of Konohagakure's Inuzuka clan. He and his partner, Akamaru are both members of Team Kurenai.

Background


Kiba as a child.

At a very young age, Akamaru was given to Kiba by his mother, Tsume Inuzuka, and both of them became the best of friends very soon after. Before entering the Ninja Academy, Kiba and Akamaru played a lot together, causing Tsume to get angry because they weren't training enough.[4] During Kiba's time at the academy, he often cut class with Akamaru, stating that he wasn't suited to sit still at a desk, or otherwise getting into trouble, along with Chōji Akimichi, Shikamaru Nara, and Naruto Uzumaki. Together, these four would skip class and go to the practice hall (not to practice). They thought that it was fun to also test the patience of Iruka Umino, their chūnin-sensei.

At some time in the past, Kiba knew his father; but because of his mother's attitude, Tsume scared him away, leaving him just with her and his sister Hana Inuzuka. Despite this, Kiba stays in a close relationship with his sister and mother,[5] although he seems to agree that Tsume is rather frightening.

Personality

Kiba is often short-tempered and impulsive (in stark contrast to his team-mates Shino and Hinata), and can be prone to making mistakes when he becomes agitated in battle. The fact that he enjoys combat, as well as a habit of showing a joyful smile when facing a particularly strong opponent, indicates that he is willing to risk his life for a mission, and is rather bloodthirsty. He cares deeply for Akamaru, and is willing to do whatever is necessary to protect him. And, despite his rather gruff attitude, many of Kiba's actions reveal that he is very close to his older sister, Hana Inuzuka, and remains fiercely loyal to the Inuzuka clan.

Kiba often argues with Shino over what course of action the group should take, particularly when Shino advises caution. Kiba often sees himself as the group leader, and becomes offended at any of Shino's actions that he perceives as challenging his leadership. It seems that there was a contest for leadership of Team 8 during the Chūnin Exams, as Kiba said Hinata voted for him. Despite his disagreements with Shino, he considers Shino a friend, and respects his fighting capabilities. Kiba gets along well with Hinata, but tends to worry about her, urging her to be strong before the second phase of the exam,[6] and to forfeit rather than face a dangerous opponent.[7]

Kiba apparently likes to tease Hinata about her affections for Naruto. This usually includes telling her that Naruto is nearby, or just mentioning her reactions to him to other people, much to her embarrassment. Despite this, they have a strong friendship.

In the anime, mostly in the filler arcs, Kiba is shown to also get along well with Naruto, despite their arguments. This seems to be proven when it was shown that Kiba, Naruto, Chōji, and Shikamaru skipped classes together and play in the park. Those three seem to be some of the first true friends he made in the village.

Appearance

Kiba's personality and jutsu style are further enhanced by his wild appearance. While clearly human, he has several physical traits more akin to animals. Like the rest of his clan, he has messy brown hair, sharp black eyes with vertical slit-like pupils, pronounced canine teeth, and nails that he can change into claws. He also has the distinct red fang markings of the Inuzuka clan on his cheeks.

During Part I, Kiba's attire consisted of dark greyish pants reaching to his calves and a grey, hooded fur-lined coat, with the hood usually placed on his head, over an apparent plate of armour and fishnet undershirt seen in his fight with Sakon and Ukon, with a blue forehead protector and blue sandals.

During Part II, each piece of his outfit, including his forehead protector, switched to a black colour, with his coat being replaced by what looks like a nowadays leather form fitting black jacket, with zips over the chest and sleeves, along with black pants and sandals, also zipped, matching the jacket. He, along with the rest of the Konoha 11, dons the standard Konohagakure shinobi outfit during the Fourth Shinobi World War.

Abilities

Most of Kiba's techniques are collaboration jutsu along with his companion Akamaru; but he's also able to make a perfect synchronization with his team-mates as seen during his fight against Tobi where he works perfectly with Naruto. He also likes to use some ninja weapons such as military pills to increase his chakra and that of Akamaru; smoke bombs to blind his enemy and make a precise attack or set a trap such as a fake Akamaru that explodes throwing dozens of kunai as seen during his fight against Ukon.

Physical Abilities

In Part I, during the Chūnin Exams it was shown that Kiba has really fast movements, and his great speed makes him hard to hit in battle as seen during his fight against Naruto. In Part II, during his fight against Tobi, not only was Kiba the only one able to discover where Tobi had teleported to, he was even fast enough to surprise Tobi and attack him from behind, without anyone noticing the attack.

Enhanced Senses

As a member of the Inuzuka clan, Kiba possesses enhanced senses of hearing and smell. His most powerful sense, and weapon, is his sense of smell. By concentrating his chakra in his nose, Kiba can make his sense of smell a thousand times more sensitive than average; making it easy for him to distinguish people by their scent, as seen during his fight against Naruto. In Part II, Kiba stated that his nose was stronger than any ninja hound, a feat that impresses Kakashi, and with which he replied that all the Inuzuka clan must be proud of him. This skill makes him vital in search missions because he is the one who tracks and also makes the possibility to avoid any trap or enemy.

But Kiba also replied to Hinata that, despite his nose being a great advantage, his powerful sense of smell was like a double-edged sword, rendering him vulnerable to strong odours. During his Human Beast Combination Transformation: Double-Headed Wolf, he is able to follow his enemy with his sense of smell after Akamaru uses Dynamic Marking.

Inuzuka Clan Abilitie


Kiba and Akamaru collaborating.

He is proficient in several canine-based jutsu. His battle style is usually a combination of taijutsu enhanced by his special clan jutsu. He fights and attacks with the ferocity of a beast, utilizing his sharp claws and other beast-like abilities that he gains from his Four Legs Technique. Despite his pride as an individual fighter, he usually performs tag-team tactics with Akamaru. Together, they can attack at high speed with excellent coordination, as Kiba can turn Akamaru into an identical clone of himself. In dire circumstances, they are able to transform together into a giant two-headed wolf, where they can use their Fang Wolf Fang, which is almost impossible to avoid, let alone block.

According to the third Naruto databook, Kiba learns how to use the Whirlwind Wolf Fang (旋風狼牙, Senpū Rōga) between Part I and Part II. Other than giving him the power to protect someone he cares about, it is unknown what it does or even if it is a weapon or a technique.[3]

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